Dixie moves a lot faster in the Swanky's Dash minigame.In Funky's Rentals, once all minigames are unlocked, the "Hire vehicle" option extends slightly above the speech bubble.In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete.".This also means that it is not possible to obtain Funky's Banana Birds. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. "Challenge 4 - Race" is unlocked after Funky builds the Turbo Ski."Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the patch, though selecting it causes "Challenge 2 - Disarm" to be played instead.In Funky's Rentals, "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead.The minigames instead play a continuation of the Brothers Bear theme. The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects.In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible. The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the Funky's Rentals minigame still lists the title as "Funky's Rentals.".Even if Kiddy completes a level, the Level Flag is still shown as pink, which is Dixie's color, on the world map.Kiddy's crying sound has not been added yet. The sound for when Dixie or Kiddy hit the ground upon losing an extra life does not play.Pressing on a selection that is within a speech buble causes the speech bubble to disappear.The padding in the speech bubbles was slightly widened.The player is unable to use cheats in this build.In the mode select the "Two-Player Team" option does not have a dash in-between. The sound effect that plays when pressing on the mode select menu has not yet been implemented.This is also used for the "BEST SCORE" text displayed at Cranky's Dojo and Swanky's Dash. The pause menu uses a different, skinnier font.The copyright year on the title screen is separated by a comma rather than an en dash.There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.The final North American release is based on this prototype. Its build date is May 6, 2005, and it is listed as version 0.6. On January 5, 2022, a prototype of Donkey Kong Country 3 for the Game Boy Advance was released online. The front of the prototype cartridge (top) and the back (bottom) The box art image changes the position of Dixie Kong on the Hover Craft and adds a banana to Kiddy Kong's hand, which the title screen uses but neglects to edit Dixie's hair and the mild touch-up to Kiddy's model.Įarly builds Back cover It appears to be the primary reference for the game's title screen over the final box art image since most details align with it, including background details such as the absence of Funky Kong and the presence of Kuff 'n' Klout. Pages 82 and 83 of the 50th issue of the United Kingdom's Nintendo Magazine System show an early render of the game's main image.Artwork for this design can be see on page 33 of the 89th volume of Nintendo Power, while screenshots of this design in-game can be seen on page 24 of the 90th volume of Nintendo Power and page 84 of the 50th issue of the United Kingdom's Nintendo Magazine System. Karbine originally was not intended to be an owl instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.Out of those names, "Dinky" was reused from a suggestion for the name of Dixie Kong during the development of Donkey Kong Country 2: Diddy's Kong Quest, additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a different character debuting in Donkey Kong 64.
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